Part Deux London

SELWG itself.
The memories are now hazy, blurred by a trip to Legoland and a week in Vienna setting up an eSports event.
Laughingly called a sport, in my opinion, as most of the contestants would have problems touching their toes let alone running for the bus. I did leave the event feeling slim and socially capable. So that was a nice plus.
Anyway I digress.
Again it was a beautiful autumnal morning and I arrived in time to hand out some of my business cards to the queue. It did result in a spike of viewings but not a lot else. After that I got a little overwhelmed by everything.
I looked at all my indicated places of interest and said, “Hello” to a friend from my reenacting days. He now runs Early War Miniatures, specialising in 20mm World War One.
https://earlywarminiatures.com/
Luckily I was rescued from my bewilderment by two Oldhammerers. There was a loose plan to meet at the Foundry stand at midday. Mark Stevenson of Asgard Collectors.
http://www.deartonyblair.co.uk/2017/03/asgard-miniatures-1979-catalogue.html
And Ian Smedley. They took me to a nearby hostelry and regaled me with tales from the early history of miniature gaming over a nice pint.
I wandered back, slightly more relaxed, and made a few purchases. Not as many as planned though. Some of the figures were a little disappointing to view in the flesh and some bits I should have preordered as traders don’t always bring their full stock. Then I got into a fluster about what I should or shouldn’t buy. Probably the best plan is to make a plan and buy as I go.
I did manage to get in a game of Gaslands. Another interesting set of rules from Osprey. This one is car combat set in an apocalyptic background.

This game was a Zombie Bash presented by Essex Warriors
http://www.essexwarriors.org/
As I was overwhelmed by everything I didn’t manage to take photos of the event. However this blog did.
https://wargaminggirl.blogspot.com/2018/10/selwg-show-2018-games.html
Afterwrds back to my gaming buddy’s place and up at sparrow’s fart to get the early plane back home.
https://mugodice.wordpress.com/

Off to London

 

Spoiler alert, this doesn’t contain much about SELWG.

It is a beautiful sunny morning here in Austria and it is hard to take in while I do my walk to the farm to get milk and gazing at hazy mountains that in less than five hours I’ll be in London.

The main purpose of this visit was to attend SELWG. The South East Wargames Group annual show held at Crystal Palace. The show is far smaller than the London Salute but much bigger than the Austrian Salute. I’d looked at the list of traders and there were a few of interest. I then went to each trader’s website and made a note of anything that interested me. Then I downloaded a plan of the venue and highlighted anything of interest.

selwgplanAs the show is so small I plan to walk around first and then decide what I want to spend my money on. I did a couple of jobs recently where cash was “in hand” and this was to be my spending money. So I have a plan and a budget.

I’d packed a few bits and pieces as gifts for people I was seeing. One, a jar of mustard, was not allowed. I had mistakenly misunderstood that Ryanair would take my hand luggage at check-in, not after security. Luckily my Wife was on the other side of the barriers and was able to retrieve it from security. While I was waiting for boarding I spotted a bag with an Electric Love lanyard. I got chatting with the owner, Chris, and found out that he worked in the media side of the festival. He was going to London to see Chelsea play. The first thing he had planned to do when he hit London was have a pint.

The plane was late and we arrived after an unevenful flight forty five minutes behind schedule. I met Chris again as we waited almost an hour for our luggage. The coach into London was clean, such a relief after my last trip. There was a beautiful autumnal light shining through golden leafed trees and it made me quite homesick. Of course being behind schedule I didn’t have the time to eat at C&R Cafe which I had been looking forwards to.

https://www.theguardian.com/lifeandstyle/2014/jun/15/c-and-r-restaurant-review

I managed to get issue 2 of Warhammer Conquest magazine at Warhammer. Sadly no copies of issue 1. They evaporated the minute they hit the shelves, mostly to scalpers. No wonder, for £1.99 you got three space marines, three full pots of paint, a brush and a magazine. I had hoped to pick up a couple of copies for the Boys. Warhammer was pleasant, no hard sell and a chatty Red Shirt. A nice change from a couple of years back when it was sell, sell, sell.

I swung by 4D Models to pick up a few things that I couldn’t get cheaply in Austria. Then I hit Poundland for superglue and epoxy glue.  Something I found was a halloween bird skeleton which might come in handy for scenery.

Then on to my old house where I spent a pleasant hour or so chatting to Simon, the new owner.

https://shop.2000ad.com/catalogue/XB639

https://forktail.bandcamp.com/music

Finally off to spend the first night of my trip with an ex-student and her architect husband. Their garden was full of concrete castings for the house they were building.

We ate at Vijay’s Chawalla

https://www.theguardian.com/lifeandstyle/2015/mar/21/this-weeks-best-food-and-drink

and it was as good as I remembered.

pluralMy friends good news was that she had got Arts Council funding so she could work on her graphic novel.

Saturday was a bit of a panic as the cashpoint ate my card. Aaaargh! Another full day of running about and meeting my Daughter. Forbidden Planet for the final book (no it isn’t!) of the Expanse series and a look around. The London Graphic Centre, a traditional sweet shop and something I had been looking forwards to for a very long time, traditional fish and chips.

https://www.timeout.com/london/restaurants/fryers-delight

Gorgeous.

This will be concluded in Part Deux. I’ve jost got a phonecall asking if I want to spend a week in Vienna working on an eGames event. Starting in a couple of hours.

https://www.redbull.com/at-de/events/planet-one?utm_source=Revolution+Event+Jobb%C3%B6rse&utm_campaign=e0742d0c21-EMAIL_CAMPAIGN_2017_04_11_COPY_01&utm_medium=email&utm_term=0_ddd37678af-e0742d0c21-297104985&mc_cid=e0742d0c21&mc_eid=c274541db7

SELWG 2018

I really do have stacks to talk about, but the prevarication beats me. And of course the longer you leave it the worse it gets.
Anyway, I’m flying off to jolly ‘Ol Blighty tomorrow to attend this show.

I’m hoping this will be a better trip than when I last visited the UK. Sadly my gaming buddy Seb, https://mugodice.wordpress.com/ can’t visit with me due to work commitments.
Lots of photos and news when I return on monday.

Not Imperial Guard Beastmen

I think I have found some ideal figures to represent Abhuman Beastmen in my Not Imperial Guard army.
Moonraker Miniatures Phagons were in the running, but these popped up in my news feed this morning.

This comes from Albedo Combat Patrol Miniatures Game
http://acp164.com/
There will be a Kickstarter later this month so I will keep updating with more information.
So now the search is on for this miniature to be the squad Leader.

Snotlings

Well hello new followers! This post is going to totally phaze you, are you sure you’re following the right person?

This is something I wrote about thirty years ago and I was prompted to dig it out following a post on the Facebook Middlehammer group. Sometimes being a hoarder can be useful. This is written for WHFB 3rd edition so if anyone knows the formulae to convert this to 6th let me know.

Snotlings

Are you tired of limp-wristed elves, solid dependable dwarves, highly spiked chaos thingys or noisy dirty orcs? Then what you need my friend is SNOTLINGS! Yes! Those gibbering green creatures lurking in the corners. A bit of light relief to bring a smile to your battle weary face. “But theyse always runs away!” comes a voice from the back of the room. Well with a bit of beefing up they won’t, or not very often anyways.

Most of these charactors are based on figures produced by Citadel Miniatures.

Spit the Chicken Slayer

Snotling Major (Level 5 only) Hero

snot1Bravest of the brave. His tales of derring-do are sung (well sort of hummed a bit) after the Midwinter feast of roast ferret and acorn beer. His mighty thews armoured with the spoils of a thousand (well, more than five) dwarven rubbish tips. On his side he wears the mighty sword of champions “Stoatbanger”. Purloined from a visit to Ye Olde Reject Shoppe. Forged in the fires of chaos and twinned to its bearer in an unholy alliance of flesh and soul. Allegedly.

spitSpecial Rules

Spit commands a minimum of 3 Snotling bases and a maximum of 6 bases. When commanded by Spit the Snotlings will charge or receive a charge if they outnumber their foe by two-to-one. If they are charged by a unit they don’t outnumber they will run away.

Snotling Fanatic

snot2Worshippers of the dour god ‘Arikross these devotees are fed on a diet of muesli. They hide amongst ordinary Snotlings until 6 inches away from an enemy unit. Then irrespective of the normal turn sequence the Fanatic is loosed towards the enemy with squeaky cries of, “Brookie! Brookie!”

The Fanatic is pointed in the direction the Snotling Player wishes him to travel and moves 2D4 inches. If a double is rolled the Fanatic has suffered from a heart attack or the inability to control his whirling iron ball.

The Fanatic uses a 3/4 inch template for damage purposes. Any unit moved over by the Fanatic receives automatic D4 strength 3 hits with no saving throw for armour.

For more specific information please read the section on page 98 WHFB about Goblin Fanatics.

Grip’s Sheep Warriors

Far away in the mountains of Norsca live and thrive a tough breed of mountain sheep. Quite how they found their way to Grip’s tribe at the World’s Edge Mountains is unknown; although it has been suggested that a dwarf with a penchant for things four legged was to blame. This is usually suggested in a lowered voice many leagues away from the nearest dwarf.

Grip’s tribe is nomadic, wandering from pasture to pasture only heading back to the tribal caves in the depths of winter.

The toughest, hardiest rams are used for battle (the weaker ones for the cooking pot), whilst the ewes are used as draught animals.

The Snotling rider and beast seem to have a special bond between them, probably because neither can realise how stupid the other is. In the summer in the high pastures Snotlings and their mounts can be seen fondly head-butting each other. it is considered a sign of weakness if a rider is knocked out by his mount. In winter, flocks can be found wandering around with little hammocks slung underneath protecting the Snotlings from the wrath of winter’s might by the sheeps thick coat.

There is a Snotling tale about Fid the Wise who tried to light a fire in his hammock. much talk is made of the impressive turn of speed from the irate ram. Not much is known of Fid’s whereabouts after this.

gripSpecial Rules

The riders cannot wear armour as the noise distracts the rams.

The rams have a butt attack S2 with no armour saving throw.

Barp

Level 5 Magician

snot3

A chance encounter with a sorcerer, a chaos deamonette and a bag of “Magick Dust” left Barp in possession of one spell. Unfortunately that is all, Barp is now a drooling idiot capable of blurting out that one spell if left unattended. The Snotling tribe is incredibily proud of him and will wheel him out at every battle hoping he will use the spell contained within his noggin. Nobody quite knows what the spell is, “BUT A SPELS A SPEL INNIT!”

Special Rules

Barp has no stats, he has to stay in base to base contact with other Snotlings. These are to stop him from saying the spell inadvertantly (it’s the only thing he knows).

The Snotling player has to say in advance to the GM in how many turns Barp will say the spell, that is if Barp is going to be used. When the time comes the GM will pick at random ONE Level 1 Battle Magic spell, without telling the Snotling player what it is. The spell is then cast on the nearest enemy unit within 12 inches. If there is no enemy unit within 12 inches the spell is cast on the nearest Snotling unit.

Once the spell is cast Barp reverts back to a normal Snotling, never to cast a spell again.